|Ware Fighter Drone MKII|
|Min. Price (Cr)||21,293|
|Ave. Price (Cr)||26,952|
|Max. Price (Cr)||32,611|
| Fighter Drone MKII|
|Speed (Min-Max)||200 - 200 m/s|
|Acceleration (Min-Max)||14 - 14 m/s2|
|Steering (Min-Max)||26 - 26 RPM|
|Max. Shield (Total)||0 x 0 (0 MJ)|
|Shield Reactor||25 MW|
|Cargo Class (Min-Max)||10 - 10 @ S|
|Laser Capacitor||3,600 MJ|
|Laser Recharge||65 MW|
The MKII Fighter Drone offers an increase in both maneuverability and firepower over the previous version, while also enjoying an extended range of operation.
More heavily armed, but slower than MKI Drones. In general practice, 2 MKI Drones work better than 1 MKII Drone, particularly for OoS applications. Mounts two PACs and lasts for about 10 minutes.
While MKI drones mount an Impulse Ray Emitter, MKII drones mount a Particle Accelerator Cannon, which is substantially more useful at dealing hull damage. Unfortunately, MKII drones are not widely used because despite these advantages, they still aren't much more advantageous at damaging shields and have no armor, yet cost significantly more per unit. As a result, they aren't as disposable or easy to replace as regular drones.
However, the MKII should not be underestimated nor undervalued: in IS combat, when deployed in large numbers (if you have the money to buy them in bulk, that is), the dual PACs can shred even the biggest capital ships within minutes and a swarm of these drones is a death sentence for fighter craft. The only problem to consider is that drones have a tendency to smash into other ships, especially capitals. Additionally, even if drones destroy a ship, their kills do not legitimately register for your reputation and combat ranks, so use them wisely.