Tomahawk Heavy Missile

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Tomahawk Heavy Missile [Albion Prelude]
Yield x Warheads625,000 x 1
Speed235 m/s
Range43.1 km
Cooldown4,000 ms
Target AcquisitionTargetted
FusingImpact
GuidanceImage-recognition
Area of Effect m
Ware Tomahawk Heavy Missile
Cargo ClassL
Volume6
Min. Price (Cr)20,888
Ave. Price (Cr)22,460
Max. Price (Cr)24,032
Tomahawk Heavy Missile
Yield x Warheads625,000 x 1
Speed196 m/s
Range43.12 km
Cooldown4,000 ms
Target AcquisitionTargetted
FusingImpact
GuidanceImage-recognition
Area of Effect m
Ware Tomahawk Heavy Missile
Cargo ClassM
Volume2
Min. Price (Cr)20,888
Ave. Price (Cr)22,460
Max. Price (Cr)24,032

Overview[edit]

The Tomahawk is the weapon used only by all Commonwealth bombers, a tracking weapon that has automatic target re-acquisition and is most useful for destroying large, slow-moving targets.

Encyclopedia Entry[edit]

This heavy missile was specifically designed for use by the new bomber class of ships. The missile is generally fired in salvos by one or more bombers at relatively close range at enemy capital ships.

Commentary[edit]

An extremely powerful missile exclusive to the Commonwealth's M8 class of ship. When fired in barrages of 8 at a time, the Tomahawk becomes an incredibly dangerous weapon against battleships, corvettes and slow fighters, as well as stations. The low fire rate makes it unsuitable for launching sequentially. It is produced by all Commonwealth races and is quite common. Together with its Terran equivalent, the Phantom Missile, it is the missile with the best cost-effectiveness available.

Be aware to not launch even a single one of this munition when you're getting shot at, as one detonated missile too close to your ship and you will be vaporized. This is especially true in the vicinity of ships with beam weapons for missile defence; the Kha'ak are notorious in this regard. Any attempt to launch a Tomahawk instantly cuts to the Game Over screen, a true "Press L to die" feature.

Missiles
Key Commonwealth (damage in k) | Terran (damage in k) | Kha'ak (damage in k) | Not Purchasable (damage in k)
Standard Missiles Dragonfly Missile (5k) | Wasp Missile (8x1k) | Poltergeist Missile (8x1.5k) | Silkworm Missile (19k) | Cyclone Missile (23k) | Tempest Missile (60k) | Thunderbolt Missile (75k) | Hornet Missile (200k) | Typhoon Missile (8x30k) | Spectre Missile (260k) | Firestorm Torpedo (1,000k) | Wraith Missile (8x125k)
M7M & M8 Missiles Flail Barrage Missile (8x5k) | Ghoul Missile (8x6.5k) | Hammer Heavy Torpedo (300k) | Shadow Missile (755k TC / AP: 560k) | Tomahawk Heavy Missile (625k) | Phantom Missile (650k) |
Non-Purchasable Missiles Rapier Missile (1k) | Sting (4k) | Firelance Missile (4.5k) | Disruptor Missile (6k) | Needle (7.45k) | Thorn (15k) | Wildfire Missile (15k) | Windstalker Missile (30k) | Banshee Missile (74k) | Remote Guided Warhead (100k) | Beluga Missile (100k) | Hammerhead Missile (1,200k)
Other Missiles Boarding pods (0.005k) | Mosquito Missile (0.2k) | Firefly Missile (1.5k) | Hurricane Missile (6k)