Energy Cells

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Ware Energy Cells
Cargo ClassS
Min. Price (Cr)12
Ave. Price (Cr)16
Max. Price (Cr)20


With the unification of the Energy Standard, trading this valuable commodity became possible.


Energy Cells are the most ubiquitous trading ware in the X-universe. Every factory requires energy cells to run and thus can be sold universally across factions.

While low priced, the sheer volume of trade makes energy cell trade and transport very profitable. There are many regions of space where solar plants are common or readily available, leaving good money making opportunities.

It is not however, the most profitable trading good, nor does it have the best return on investment.

Use of a Jumpdrive uses up a determined amount of energy cells.

Trading information[edit]

Produced by Primary Resource at Secondary Resource at Traded at
  • List of Race Factories where this ware is a secondary resource
  • List of Trading Stations where this ware is traded (sector only)

See Also[edit]

Trade Goods by Type
Bio  Argnu BeefBoGasCarbo CakeChelts MeatDelexian WheatFlavour PackMaja SnailsPlanktonProtein PasteScruffin FruitsSoja BeansSpacefliesSunrise FlowersSwamp PlantTeladianiumVita KaiWater
Energy  Energy Cells
Food  BoFuC-RationCloth RimesMajaglitMassom PowderMeatsteak CahoonasNostrop OilRastar OilSoja HuskSpace FuelSpace WeedStott SpicesTerran MRE
Minerals  OreSilicon WafersIceNividium
Natural  Artefacts • Cartography Chips • Cleaning Robots • Container • Debris • Engine Components • Entertainment Chips • Jumpdrive Components • Posters • Promotional Plates • Teladianium Paneling
Tech  Cargo Bay ShieldingComputer ComponentsCrystalsDisintegrator RiflesHull PlatingLow-yield SidearmsMicrochipsQuantum TubesRecon DroneTerran EMP RiflesWarheads
Sector travel
Gates  JumpgateTrans-Orbital Accelerator
Devices  Jump BeaconJumpdriveUnfocused Jumpdrive
Fuel  Energy CellsSpaceflies
Other  Universe mapThe Hub