Starting scenario

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X3: Terran Conflict has a grand total of nineteen different starting scenarios, each of which starts you off in a different sector and with a different ship. Five are available when the game is first installed, and the others are unlocked as the player meets various prerequisites.

This page lists all the starting scenarios as of X3:TC version 3.1.1. Notes on special conditions at the beginning are included as necessary.

Key[edit]

Sector
The sector(s) the player enters the game in after the opening cinematic.
Ship
The Ships|ship(s) the player starts out owning.
Weapons
The guns the starting ship is equipped with.
Credits
The amount of money the player starts with
Prerequisites
What the player must do to unlock this gamestart.
Storyline
Which plots are available. All gamestarts except Terran Defender, USC Commander, and Aldran Adventurer require a bridging mission to begin the Terran plot.

Terran Defender[edit]

Sector
Uranus
Ship
Terran M4 Sabre
Weapons
2 Electro-Magnetic Plasma Cannons
Credits
1,000 Cr
Prerequisites
None
Storyline
All

This is arguably the most commonly chosen gamestart, particularly for new players. It puts the player into the Terran plot without requiring a bridging mission.

USC Commander[edit]

Sector
Uranus
Ship
Terran M3 Scimitar
Weapons
6 EMPCs
Credits
1,000 Cr
Prerequisites
Terran plot completed, Fight rank 16 "Specialist"
Storyline
All

This gamestart allows the player to enter the Terran plot without a bridging mission.

Argon Patriot[edit]

Sector
Omicron Lyrae
Ship
Argon M4+ Elite
Weapons
4 Particle Accelerator Cannons
Credits
1,928 Cr
Prerequisites
None
Storyline
All

Humble Merchant[edit]

Sector
Herron's Nebula
Ships
Argon TS Mercury, Argon M5 Discoverer
Weapons
None
Credits
9,650 Cr
Prerequisites
None
Storyline
All

This is arguably the second most common gamestart, as the player begins with a trade vessel they can put to work immediately.

Bancrupt Assassin[edit]

Sector
Aladna Hill
Ship
Split M3 Mamba
Weapons
2 High Energy Plasma Throwers
Credits
0 Cr
Prerequisites
None
Storyline
All

This gamestart claims to be challenging and may prove itself right, occasionally sending strong waves of pirate vessels to periodically harass the player. A good start for skilled pilots.

This section is a stub. You can help us by expanding it.


(Author's Note: The misspelling of this start is intentional, as the actual title is blocked by the wiki's spam filter.)

Tormented Teladi[edit]

Sector
Sanctity of Corruption, Tears of Greed, or Acquisition Repository
Ship
Teladi M5 Harrier Hauler
Weapons
2 Impulse Ray Emitters
Credits
1,960 Cr
Prerequisites
Trade rank 15 "Petty Financier"
Storyline
All

This gamestart allows the player to obtain an overtuned Enhanced Kea.

Poisoned Paranid[edit]

Sector
Preacher's Refuge or Heaven's Assertion
Ship
Paranid TS Demeter Hauler
Weapons
1 IRE
Credits
9,268 Cr
Prerequisites
Complete the mission at the beginning of the Tormented Teladi gamestart
Storyline
All

This gamestart gives the player a deadline to obtain several million credits. If he is successful, he gets an overtuned Hyperion Vanguard.

Aldran Adventurer[edit]

Sector
Aldrin
Ship
Aldrin M3 Spitfyre
Weapons
5 Experimental Electro-Magnetic Plasma Cannons
Credits
4,090 Cr
Prerequisites
Terran plot completed, Fight Rank 24 "Crusader", Argon rank 7 "Argon Federal Marshal"
Storyline
Terran plot flagged as complete, all others enabled

Goner Witness[edit]

Sector
Elysium of Light
Ship
Goner GO Ranger
Weapons
None
Credits
350 Cr
Prerequisites
Goner plot completed
Storyline
All

Unholy Traitor[edit]

Sector
Random between several sectors
Ship
Paranid M3+ Medusa Prototype
Weapons
2 PACs, 6 Pulsed Beam Emitters
Credits
21,331 Cr
Prerequisites
Fight rank 16 "Specialist", Split Rank 7 "Split Privileged Associate of Rhonkar"
Storyline
All

Note: You typically start in a split sector, and with low enough reputation for the split to shoot on site, and the paranid sending bounty hunters after you. You are flying a great ship with good weapons, however it lacks many basic upgrades like Fight command software, shields, and engine tunings, which make this a difficult scenario.

This section is a stub. You can help us by expanding it.


Teladi Trafficker[edit]

Sector
Seizewell
Ship
Teladi TS Vulture
Weapons
None
Credits
12,693 Cr
Prerequisites
Teladi Rank 7 "Teladi Company Owner"
Storyline
All

Lost Lar[edit]

Sector
Xenon Core 023
Ship
Boron TP Angel
Weapons
2 PACs
Credits
1,350 Cr
Prerequisites
Hub plot completed, Boron Rank 7 "Boron Queen's Protectorate"
Storyline
All

As this gamestart puts you in a TP in the middle of a Xenon core sector, it is not to be trifled with.

Savage Split[edit]

Sector
Family Pride
Ship
Split M5 Jaguar
Weapons
2 PACs
Credits
1,400 Cr
Prerequisites
Fight rank 16 "Specialist"
Storyline
All

Anonymous Argon[edit]

Sector
Argon Prime
Ship
Argon M5 Discoverer
Weapons
None
Credits
2,400 Cr
Prerequisites
Argon Rank 4 "Accepted Adviser"
Storyline
All

Boring Boron[edit]

Sector
Kingdom End
Ship
Boron M5 Octopus
Weapons
None
Credits
2,000 Cr
Prerequisites
Trade rank 15 "Petty Financier"
Storyline
All

Pious Paranid[edit]

Sector
Paranid Prime
Ship
Paranid TS Demeter
Weapons
None
Credits
3,633 Cr
Prerequisites
Fight rank 17 "Fighter Chief 24%" (3333 points)
Storyline
All

Nostalgic Argon[edit]

Sector
Argon Prime
Ship
Argon M4 Buster
Weapons
2 IREs
Credits
1,000 Cr
Prerequisites
None
Storyline
All

Suicidal Squid[edit]

Sector
Queen's Harbor
Ship
Boron M4 Mako
Weapons
None
Credits
1,000 Cr
Prerequisites
Only available on Steam version of X3TC
Storyline
All

This gamestart is "Dead Is Dead" only.

Custom Start[edit]

Sector
Argon Prime
Ship
Argon M4 Buster
Weapons
2 IREs
Credits
1,000 Cr
Prerequisites
None
Plots
None

Custom Start is meant as a testbed for mods and scripts. No plots are available.