Teladi

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Teladi
Species Type Reptilian
Homeworld Ianamus Zura (Seizewell as de facto capital)
Systems 30
Population
Government Corporate Republic
Rankings
10    Company Director
9Venture Capitalist
8Venture Profiteer
7Company Owner
6Company Manager
5Majority Shareholder
4Shareholder
3Company Trader
2Company Helper
1Profit Opportunity
0Profit Initiate
-1Profit Liability
-2Mercantile Rebel
-3Commercial Anarchist
-4Commercial Enemy
-5Enemy of the Corporation

The Teladi are a reptilian race whose main concern is profit. They are neutral to all the other factions, including the Pirates (only the Xenon and the Kha'ak pose a threat to them due to their naturally inclined hostility).

General[edit]

The Teladi are a reptiloid race.

Their main concern is for profit, and for that reason their ships use old and outdated technology they've traded for. Their ships are slow but heavily shielded.

The Teladi have reasonable relations with all the other main races, including the Pirates, as certain Narcotics are grown legally in Teladi space, and bought up by smugglers.

Government and politics[edit]

Foreign relations and military[edit]

It is rumored that the Teladi provide pirates with much of their equipment, and this is evidenced by the extensive appearance of Teladi ships in pirate hands. Being money-oriented, the Teladi maintain good relations with most races in the X-Universe and take a neutral stance in military conflicts outside of their own space. Most Teladi ships have poor combat performance, making the Teladi less effective at defending their sectors from aggression.

History[edit]

The Teladi have been plying the space lanes for longer than any of the other races, however following the Terraformer War and the reorganisation of the jumpgate network, the far-flung and backwards Teladi colony of Seizewell was cut off from the rest of Teladi space and isolated amongst the other races who had had contact with the Terraformers.

Without the technological base to sustain them, and with no desire to expend profits to once again reach the stars, it was nearly six centuries before the Teladi colony re-established itself in space. It ultimately only did so on discovering other species in the X-Universe, who provided the Teladi with the biggest profit opportunity in their history. In just two centuries, the new Teladi Company, headquartered at Seizewell, exploded into the dominating economic force in the X-Universe.

Such was the success of the colony that when the X-Universe was reconnected to the jumpgate network following the events of the Second Xenon Conflict, Seizewell took over from the Teladi homeworld of Ianamus Zura as the de facto capital of all Teladi space.

Culture[edit]

The Teladi are obsessed with making profits as racially possible. Their society is organized as one very large conglomerate and is led by a mysterious figure known as Ceo. The profiteering attitude that makes Teladi infamous is actually only true of space-faring ones. Teladi that reside in their planets are just as philosophical and/or cynical as any human would be. Male Teladi often do not leave their homeworld of Ianamus Zura since unfertilized, unsupervised eggs would always hatch as female. As a result, the vast majority of Teladi flying in space are female. However, there do exist male Teladi pilots in space and not all space-faring Teladi are concerned with making profits to the fullest; some can be seen as surprisingly able fighter pilots and/or keen captains of naval capital ships worthy of the respect of other races.

Geography and Climate[edit]

The homeworld of the Teladi, Ianamus Zura, is predominantly comprised of marshland and the climate tends to have high levels of humidity and relatively hot temperatures but manageable enough for other races to sustain in. The other planets from their different sectors also exhibit similar but varying landscapes and climates, as the Teladi have a preferred bias with such environments.

Science and Technology[edit]

Ships[edit]

The Teladi are far more interested in trade than in developing new technologies. For that reason, their ships and stations use the outdated technologies that they've traded with the other races for. Because of their preference for trading, their ships often feature large cargo bays for their class. The Kestrel is perhaps the only Teladi ship with any sort of extraordinary capability, with its high speed. Teladi capital ships make extensive use of Gauss Cannons, which is their principal capital-to-capital weapon. Overall, Teladi ships are below average to poor performance-wise, notable for having low speeds and poor firepower, although they have rather good shielding. They are often more expensive than average (though not so much, and there are a few exceptions) for ships in their class as well. For these reasons, Teladi ships are not popular with players. They do have a niche application that does not make them wholly ineffective in combat, however: their larger-than-normal cargo bays make them excellent for missile barrages, and it is not uncommon for certain ships like the Falcon Hauler and the Shrike to be stuffed with huge numbers of missiles, such as the Tornado and the Typhoon, two of the most effective missiles to strengthen the Teladi arsenal.

Albion Prelude Ships

Stations[edit]

Shipyards[edit]

Teladi Shipyards are known as Teladi Shipyards and are known to exist in the following sectors:

Territories[edit]

Core Worlds[edit]

  1. Ceo's Buckzoid
  2. Grand Exchange
  3. Greater Profit
  4. Homily of Perpetuity
  5. Ianamus Zura
  6. Ministry Of Finance
  7. PTNI Headquarters
  8. Seizewell
  9. Tears of Greed
  10. Teladi Gain

Border Worlds[edit]

  1. Bad Debt
  2. Blue Profit
  3. Bright Profit
  4. Ceo's Doubt
  5. Ceo's Sprite
  6. Company Pride
  7. Company Strength
  8. Eighteen Billion
  9. Home Of Opportunity
  10. Merchant Haven
  11. Mines Of Fortune
  12. New Income
  13. Profit Center Alpha
  14. Profit Share
  15. Sanctity of Corruption
  16. Scale Plate Green
  17. Shareholder's Fortune
  18. Spaceweed Drift
  19. The Vault
  20. Two Grand

Food[edit]

Nostrop Oil

Races and Factions of the X Universe
Key Commonwealth | Terran | Illegal | Other
Races Aldrin | Argon | Boron | Kha'ak | Paranid | Sohnen | Split | Teladi | Terran | Xenon
Factions ATF | Community of Planets | Foundation Guild | Profit Guild | Yaki | Goner | Pirates
Corporations Atreus | Duke's | Jonferco | NMMC | Plutarch | Strong Arms | Terracorp
Teladi Navigation
Core Sectors Ceo's Buckzoid | Grand Exchange | Greater Profit | Homily of Perpetuity | Ianamus Zura | Ministry Of Finance | PTNI Headquarters | Seizewell | Tears of Greed | Teladi Gain
Border Sectors Bad Debt | Blue Profit | Bright Profit | Ceo's Doubt | Ceo's Sprite | Company Pride | Company Strength | Eighteen Billion | Home Of Opportunity | Merchant Haven | Mines Of Fortune | New Income | Profit Center Alpha | Profit Share | Sanctity of Corruption | Scale Plate Green | Shareholder's Fortune | Spaceweed Drift | The Vault | Two Grand
Capital Ships M1: Condor | M2: Phoenix | M2+: None | M7: Shrike | M7C: Cormorant | M7M: Gannet
Fighters M3: Falcon | M3+: Kea | M4: Buzzard | M4+: Kite | M5: Harrier, Kestrel
Escort Ships M6: Osprey | M6+: Heavy Osprey | M8: Peregrine
Transports TL: Albatross | TM: Pelican | TP: Toucan, Geochen | TS: Vulture | TS+: Tern
Shipyards Ceo's Sprite | Grand Exchange | Ianamus Zura | Ministry Of Finance | PTNI Headquarters | Seizewell
Racial Wares Swamp Plant | Sunrise Flowers | Nostrop Oil | Space Weed | Teladianium