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Paranid Hyperion Vanguard
ClassM6+ Heavy Corvette
Speed (Min-Max)67 - 169.1 m/s
Acceleration (Min-Max)6 - 15 m/s2
Steering (Min-Max)2.2 - 6.2 RPM
Hull Strength90,000
Max. Shield (Total)5 x 200 MJ (1,000 MJ)
Shield Reactor2,500 MW
Cargo Class (Min-Max)1,333 - 3,333 @ XL
Laser Capacitor25,000 MJ
Laser Recharge625 (in X3AP 2,100) MW
                                                                                                         Main x 8
                                                                                                         Front x 2
                                                                                                         Front x 2
                                                                                                         Rear x 3
                                                                                                         Rear x 3
2 M3+-M5


The Hyperion is widely regarded as the best ship in the M6+ class. Fast, powerful, well defended and with a quick turn rate for its class, it is capable of taking a fight to any opponent, from scouts to destroyers. On top of its impressive combat capabilities, it is the only corvette in the X-universe to have the function to dock and launch two fighter class ships - this gives this ship the versitility to operate in many situations. However, it is not available to buy, and must be acquired by other means.


The Hyperion was first introduced as a prototype M7 class yacht for the Paranid where it was significantly larger and more powerful. Its classification has changed over time to a cheaper and more compact M6+, but remains a rather unique vessel, even after it started to be produced in larger numbers.

Physical Characteristics[edit]

The Hyperion's sleek lines demonstrate typical Paranid design. It has a small profile from both forward and the side and the upper profile is not particularly large either.


The Hyperion has eight main guns, two side turrets that can fire forwards as well as having a huge angular range, and two rear three gun mount turrets. It can be equipped with all of the common corvette weapons in the main battery; HEPT, CIG, EBC, PBE, ISR and PBG as well as the Paranid's own flak weapon, the Fragmentation Bomb Launcher. As such, it can be equipped with specialist weapons for every combat role.

Choice in the forward turrets is more restricted, with only the HEPT, EBC and FBL as options unless the more ubiquitous PAC, which can be mounted in all slots and is an old but very effective weapon, is used.

The rear turrets are most restricted of all; only the FBL, IRE, and PAC can be mounted here.

Although it does not mount any heavy guns, it is the only Commonwealth vessel capable of launching the immensely potent Wraith Missile at a target, and also the only one capable of matching the Wraith's maximum speed (170 m/s), so that many can be launched on top of the others if the target is far enough. This overwhelms any defenses.

The Hyperion's shields are among the strongest of all M6s at 1GJ, allowing it to take a massive amount of punishment before succumbing.


Main Battery:

Front Turrets:

Rear Turrets:



The Hyperion cannot be bought and must be boarded. It can be found patrolling some Paranid sectors, sometimes unescorted.

When choosing the starting game scenario "Poisoned Paranid" you get an "overtuned" Hyperion upon paying the ransom for it. This Hyperion is special in that it can (by chance) reach very high speed levels, reportedly up to 250.2 m/s. See details.

Suggested Roles[edit]

The Hyperion is an excellent player ship due to its versatility and ability to beat any other ship in a fight, with sufficient skill from the pilot.

The ship's large cargo hold, docking bay, speed and maneuverability effectively make it an exceptionally powerful TM class ship. Capable of launching a small (2) wing of fighters, deploy large objects like lasertowers or fighter drone swarms, or act as a missile platform; the Hyperion is one of the most versatile ships in space.

  • As a Warship, it can mount 8 CIG or ISR as main guns, plus 4 EBC and 6 PAC in its turrets. It can hold 400 Wraith (vs. capital ships), 400 Typhoon (vs. fighters), 100 wasp (vs. fleeing fighters), 200 Mosquito (vs. incoming missiles) and still have energy for 100 sector jump range.
  • As a fast trader, it is extremely resilient, powerful and fast. Its cargo hold multiplied by its speed is better than even the TS class Mistral. Only the Springblossom might be a better at this role, as it is weaker, but much faster.
  • As a complex building ship, it is the second fastest ship able to mount a Tractor Beam (the Split Dragon is 3 m/s faster). This shortens the time traveling when not towing factories (as it is capped at 80 m/s).

Headquarters Production Info[edit]

This ship can be reverse engineered and produced at the player Headquarters. Required materials and build time are as follows:

HQ Production Materials

Ware Amount
Energy Cells 36,680
Teladianium 1,145
Cloth Rimes 381
Rastar Oil 763
Ore 1,527
Silicon Wafers 1,145
Crystals 381
Quantum Tubes 381
Microchips 763
Computer Components 381
Shipwright Fee (Credits) 10,820,648
Build Time (game time)

See Also[edit]

Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M6+ Ships
Argon  Heavy Centaur (Prototype)
ATF  Vali
Boron  Heavy Hydra
Goner  none
Kha'ak  none
OTAS  Skiron
Paranid  Heavy NemesisHyperion
Pirate  none
Split  Acinonyx PrototypeHeavy Dragon
Teladi  Heavy Osprey
Terran  none
Xenon  PX
Yaki  none