Remote Guided Warhead

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Remote Guided Warhead
Yield x Warheads100,000 x 1
Speed142 m/s
Range79.9 km
Cooldown ms
Target AcquisitionAutonomous
FusingManual
GuidanceImage-recognition
Area of Effect m
Ware Remote Guided Warhead
Cargo ClassS
Volume
Min. Price (Cr)
Ave. Price (Cr)
Max. Price (Cr)

Overview[edit]

The Remote Guided Warhead, despite its name and the in-game encyclopedia entry, cannot be manually guided. It is essentially another bog standard medium missile for attacking midsized ships, but aside from being of cargo class S it is inferior to the Hornet in every way except for range.

Encyclopedia Entry[edit]

The Remote Guided Warhead is designed to be part missile and part drone. It is fired normally however the pilot can take remote control to the position the missile into an accurate firing line.

Commentary[edit]

The RGW is of limited usage as it has the slowest speed out of any other missile and that it does not have any manufacturing facility to produce it, only being found as salvage from wrecked ships; this means it can only be useful during corporation-sponsored delivery missions who ask you to retrieve various numbers of specific munitions such as these. Its most common use is as a 'cluster buster' to instantly destroy a Kha'ak Cluster from range before it can separate. Its advertised gimmick of remote control is not implemented, and the missile functions like any other homing missile, but not like a homing pigeon. While not particularly fast, it can prove a serious threat to M4s, M3s, and M6s due to the warhead's very high damage output at 100MJ, and it can even be carried by the Argon Advanced Discoverer, the Teladi Kestrel, and the Yaki Fujin; this makes them surprisingly dangerous if they carry these as the RGW is the only high-powered missile for these three M5 craft. If its intended target is destroyed, it will pursue a new hostile target, though it's not particularly effective in doing so thanks to its lethargic speed.

Missiles
Key Commonwealth (damage in k) | Terran (damage in k) | Kha'ak (damage in k) | Not Purchasable (damage in k)
Standard Missiles Dragonfly Missile (5k) | Wasp Missile (8x1k) | Poltergeist Missile (8x1.5k) | Silkworm Missile (19k) | Cyclone Missile (23k) | Tempest Missile (60k) | Thunderbolt Missile (75k) | Hornet Missile (200k) | Typhoon Missile (8x30k) | Spectre Missile (260k) | Firestorm Torpedo (1,000k) | Wraith Missile (8x125k)
M7M & M8 Missiles Flail Barrage Missile (8x5k) | Ghoul Missile (8x6.5k) | Hammer Heavy Torpedo (300k) | Shadow Missile (755k TC / AP: 560k) | Tomahawk Heavy Missile (625k) | Phantom Missile (650k) |
Non-Purchasable Missiles Rapier Missile (1k) | Sting (4k) | Firelance Missile (4.5k) | Disruptor Missile (6k) | Needle (7.45k) | Thorn (15k) | Wildfire Missile (15k) | Windstalker Missile (30k) | Banshee Missile (74k) | Remote Guided Warhead (100k) | Beluga Missile (100k) | Hammerhead Missile (1,200k)
Other Missiles Boarding pods (0.005k) | Mosquito Missile (0.2k) | Firefly Missile (1.5k) | Hurricane Missile (6k)