Boarding pods

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Boarding Pod
Yield x Warheads5 x 1
Speed480 m/s
Range76.8 km
Cooldown4,000 ms
Target AcquisitionTargeted
FusingImpact
GuidanceImage-recognition
Area of Effect- m
Ware Boarding Pod
Cargo ClassS
Volume3
Min. Price (Cr)75,197
Ave. Price (Cr)80,856
Max. Price (Cr)86,515

Overview[edit]

Boarding pods are missiles carrying a marine boarding team of up to 5 marines. They can be launched only from M7M missile frigates and from the Acinonyx Prototype.

Encyclopedia Entry[edit]

Boarding pods are designed to transport boarding parties short distances to enemy ships.

Commentary[edit]

Boarding Pods are extremely effective tools to conduct boarding operations with.

They have a number of advantages over space walk manuevers:

  • The boarding teams stay concentrated rather than each marine individually piercing the hull, which may lead to defeat in detail.
  • The pods move much faster than the marines EVA units can.
  • The pods simplify hull cutting and reduce the engineering skill required.

The very fact boarding pods concentrate boarding teams into a single attack is also their greatest weakness.
A single lucky anti-missile shot can destroy the accumulated time and expense of collecting and training up to 5 marines. Considering boarding operations often require 21 marines for best results, boarding pod interceptions can be a frustrating and expensive loss to take. To combat missile interception, pilots often screen the boarding pods with other missiles like Flail missiles to draw point-defense weapons away from the pods and their valuable payload. The effectiveness of missile screens makes the use of pods vastly preferential to spacewalking.

Boarding pods are only available in batches of up to 2 from Military Outposts and Military Bases (6 in AP).

See Also[edit]

Piracy
Small Ships  BailingClaiming
Large Ships  BoardingBoarding PodsBoardable ShipsBoarding Ships
Marines  MarineMarine Training BarracksMilitary OutpostRehabilitation Facility
Related  Return Ship
Missiles
Key Commonwealth (damage in k) | Terran (damage in k) | Kha'ak (damage in k) | Not Purchasable (damage in k)
Standard Missiles Dragonfly Missile (5k) | Wasp Missile (8x1k) | Poltergeist Missile (8x1.5k) | Silkworm Missile (19k) | Cyclone Missile (23k) | Tempest Missile (60k) | Thunderbolt Missile (75k) | Hornet Missile (200k) | Typhoon Missile (8x30k) | Spectre Missile (260k) | Firestorm Torpedo (1,000k) | Wraith Missile (8x125k)
M7M & M8 Missiles Flail Barrage Missile (8x5k) | Ghoul Missile (8x6.5k) | Hammer Heavy Torpedo (300k) | Shadow Missile (755k TC / AP: 560k) | Tomahawk Heavy Missile (625k) | Phantom Missile (650k) |
Non-Purchasable Missiles Rapier Missile (1k) | Sting (4k) | Firelance Missile (4.5k) | Disruptor Missile (6k) | Needle (7.45k) | Thorn (15k) | Wildfire Missile (15k) | Windstalker Missile (30k) | Banshee Missile (74k) | Remote Guided Warhead (100k) | Beluga Missile (100k) | Hammerhead Missile (1,200k)
Other Missiles Boarding pods (0.005k) | Mosquito Missile (0.2k) | Firefly Missile (1.5k) | Hurricane Missile (6k)