Hammer Heavy Torpedo

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Hammer Heavy Torpedo [Albion Prelude]
Yield x Warheads375,000 x 1
Speed300 m/s
Range75.3 km
Cooldown1,250 ms
Target Acquisition
FusingProximity
GuidanceImage-recognition
Area of Effect m
Ware Hammer Heavy Torpedo
Cargo ClassL
Volume15
Min. Price (Cr)46,999
Ave. Price (Cr)50,536
Max. Price (Cr)54,073
Hammer Heavy Torpedo
Yield x Warheads300,000 x 1
Speed253 m/s
Range75.9 km
Cooldown1,250 ms
Target Acquisition
FusingProximity
GuidanceImage-recognition
Area of Effect m
Ware Hammer Heavy Torpedo
Cargo ClassL
Volume20
Min. Price (Cr)46,999
Ave. Price (Cr)50,536
Max. Price (Cr)54,073

Overview[edit]

The Hammer is the anti-capital weapon of Commonwealth M7Ms. Its tracking and target re-acquisition characteristics make it deadly to all ships Corvette-sized or larger. The ability to launch a barrage of 8 makes it astoundingly lethal.

Encyclopedia Entry[edit]

Designed as a large, anti-capital ship torpedo which can be fired in salvos, particularly by missile frigates, the Hammer combines a large warhead with the greater speed and manoeuvrability that is made possible by the use of a larger specially-designed launching system.

Commentary[edit]

The launch button of a ship loaded with Hammers is often considered an 'I Win' button, due to the fact that Hammer Heavy Torpedoes can level an entire Sector without the launching platform ever getting being exposed to laser fire. While each missile's yield is smaller than the Firestorm Torpedo or Hammerhead Missile, the huge numbers that can be lobbed at an enemy combined with the missile's re-acquisition targeting capability, very long range, and high speed make this weapon the deadliest anti-capital weapon available to the Commonwealth.

The Hammer's drawback is its large cargo volume, at a restrictive level of 20. In Albion Prelude, it has been buffed to 15, making Commonwealth M7Ms slightly more able to carry a larger number of the Hammer. Damage and speed were also tweaked.

Missiles
Key Commonwealth (damage in k) | Terran (damage in k) | Kha'ak (damage in k) | Not Purchasable (damage in k)
Standard Missiles Dragonfly Missile (5k) | Wasp Missile (8x1k) | Poltergeist Missile (8x1.5k) | Silkworm Missile (19k) | Cyclone Missile (23k) | Tempest Missile (60k) | Thunderbolt Missile (75k) | Hornet Missile (200k) | Typhoon Missile (8x30k) | Spectre Missile (260k) | Firestorm Torpedo (1,000k) | Wraith Missile (8x125k)
M7M & M8 Missiles Flail Barrage Missile (8x5k) | Ghoul Missile (8x6.5k) | Hammer Heavy Torpedo (300k) | Shadow Missile (755k TC / AP: 560k) | Tomahawk Heavy Missile (625k) | Phantom Missile (650k) |
Non-Purchasable Missiles Rapier Missile (1k) | Sting (4k) | Firelance Missile (4.5k) | Disruptor Missile (6k) | Needle (7.45k) | Thorn (15k) | Wildfire Missile (15k) | Windstalker Missile (30k) | Banshee Missile (74k) | Remote Guided Warhead (100k) | Beluga Missile (100k) | Hammerhead Missile (1,200k)
Other Missiles Boarding pods (0.005k) | Mosquito Missile (0.2k) | Firefly Missile (1.5k) | Hurricane Missile (6k)