Pirate Harrier

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Pirate Harrier
ClassM5 Scout
Speed (Min-Max)150.2 - 375.6 m/s
Acceleration (Min-Max)54 - 135 m/s2
Steering (Min-Max)21.1 - 52.7 RPM
Hull Strength900
Max. Shield (Total)4 x 1 MJ (4 MJ)
Shield Reactor150 MW
Cargo Class (Min-Max)20 - 90 @ S
Laser Capacitor1,100 MJ
Laser Recharge27 MW
                                                                                                         Main x 4
Pirate Harrier Hauler
ClassM5 Scout
Speed (Min-Max)87.1 - 217.8 m/s
Acceleration (Min-Max)23 - 57 m/s2
Steering (Min-Max)15.7 - 39.2 RPM
Hull Strength1,236
Max. Shield (Total)1 x 5 MJ (5 MJ)
Shield Reactor65 MW
Cargo Class (Min-Max)22 - 124 @ S
Laser Capacitor1,000 MJ
Laser Recharge25 MW
                                                                                                         Main x 4
Pirate Harrier Raider
ClassM5 Scout
Speed (Min-Max)150.2 - 525.9 m/s
Acceleration (Min-Max)96 - 338 m/s2
Steering (Min-Max)16.7 - 58.5 RPM
Hull Strength
Max. Shield (Total)2 x 1 MJ (2 MJ)
Shield Reactor93 MW
Cargo Class (Min-Max)9 - 28 @ S
Laser Capacitor1,200 MJ
Laser Recharge30 MW
                                                                                                         Main x 4
Pirate Harrier Vanguard
ClassM5 Scout
Speed (Min-Max)145.7 - 510.1 m/s
Acceleration (Min-Max)47 - 166 m/s2
Steering (Min-Max)16 - 55.9 RPM
Hull Strength
Max. Shield (Total)4 x 1 MJ (4 MJ)
Shield Reactor110 MW
Cargo Class (Min-Max)51 - 64 @ S
Laser Capacitor550 MJ
Laser Recharge14 MW
                                                                                                         Main x 4

Overview[edit]

Background[edit]

Variants[edit]

Pirate Harrier[edit]

Not featuring any fancy title, the basic version of the ship is the standard by which other variants are measured.

Pirate Harrier Hauler[edit]

Hauler variants of ships tend to have larger cargobays and sometimes tougher defences, trading off offensive combat attributes.

Pirate Harrier Raider[edit]

Raider variants are faster and usually have a higher shield generator power than their regular counterparts, but trade off cargo capacity and some have reduced shield capacity despite the more powerful generator.

Pirate Harrier Vanguard[edit]

Vanguard variants of ships are slightly faster and have bigger weapons generators than their regular counterparts.

Physical Characteristics[edit]

Combat[edit]

The Pirate Harrier in general is neither a formidable foe nor a powerful Player Ship. Avoid acquiring the Hauler variant for personal use, as notwithstanding its larger cargo bay, it is the slowest M5 in the game and can be easy prey for any attacking craft who decide to victimize it.

That being said, if the player is lucky enough to capture a Pirate Harrier Raider or Vanguard early on in the game they can prove powerful if upgraded to their maximum speed via engine tuning and also made nimbler with rudder optimisation. Thus, when souped up, it is capable of taking on all other M5s and certain M4s, even when armed only with IREs (Beta's are advised). To best make use of this fighter variant, one must be patient, whittling down the enemy ship - particularly M4s - with repeated high-speed passes. Due to the limited power reserves however the player must be aware that taking down more than one M4 requires a middling recharge period if you've been landing all shots on target. Regardless, with a 525m/s top speed, the Raider can outrun all M4s, allowing you to pick off large groups with a bit of luck and plenty of patience.

Suitably upgraded, this is an excellent ship for the player intent on making a living from capturing enemy ships.

Equipment[edit]

Missiles

Availability[edit]

The pirates have no shipyards and thus their ships must be capped to fly one. The Harrier is no exception.

Suggested Roles[edit]

The Raider and the Vanguard variants make for good ships during early runs in the game. IS and OOS, however, combat should be avoided because the Harrier doesn't have the stamina to last long in a fight.

See Also[edit]


Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M5 Ships
Argon  ArrowDiscoverer (Hauler) (Raider) (Vanguard) (Advanced) • Starburst
ATF  Valkyrie
Boron  Octopus (Raider) (Sentinel) (Vanguard)
Goner  none
Kha'ak  Kha'ak Scout
OTAS  none
Paranid  Pegasus (Raider) (Sentinel) (Vanguard)
Pirate  Pirate Harrier (Hauler) (Raider) (Vanguard) • Pirate Kestrel
Split  Jaguar (Hauler) (Raider) (Vanguard) (Enhanced)
Teladi  Harrier (Hauler) (Sentinel) (Vanguard) • Kestrel (Advanced)
Terran  Rapier#deca.fade
Xenon  N
Yaki  Fujin (Raider) (Sentinel)
Pirate Navigation
Core Sectors No sector known with Core security
Border Sectors Acquisition Repository | Bala Gi's Joy | Brennan's Triumph | Danna's Chance | Desecrated Skies | Farnham's Legend | Gaian Star | Gunne's Crusade | Hatikvah's Faith | LooManckStrat's Legacy | Maelstrom | Mi Ton's Refuge | Moo-Kye's Revenge | Nopileos' Memorial | Olmancketslat's Treaty | Spaceweed Grove | Split Fire | Unknown Sector (10,16) | Veil of Delusion | Vestibule of Creation | Void of Opportunity
Capital Ships M1: None | M2: Brigantine | M2+: None | M7: Carrack | M7C: None | M7M: None
Fighters M3: Blastclaw | M3+: None | M4: None | M4+: None | M5: Harrier
Escort Ships M6: None | M6+: None | M8: None
Transports TL: None | TM: Caravel | TP: None | TS: None | TS+: None
Racial Wares Slaves