Not featuring any fancy title, the basic version of the ship is the standard by which other variants are measured.
Pirate Harrier Hauler
Hauler variants of ships tend to have larger cargobays and sometimes tougher defences, trading off offensive combat attributes.
Pirate Harrier Raider
Raider variants are faster and usually have a higher shield generator power than their regular counterparts, but trade off cargo capacity and some have reduced shield capacity despite the more powerful generator.
Pirate Harrier Vanguard
Vanguard variants of ships are slightly faster and have bigger weapons generators than their regular counterparts.
The Pirate Harrier in general is neither a formidable foe nor a powerful Player Ship. Avoid acquiring the Hauler variant for personal use, as notwithstanding its larger cargo bay, it is the slowest M5 in the game and can be easy prey for any attacking craft who decide to victimize it.
That being said, if the player is lucky enough to capture a Pirate Harrier Raider or Vanguard early on in the game they can prove powerful if upgraded to their maximum speed via engine tuning and also made nimbler with rudder optimisation. Thus, when souped up, it is capable of taking on all other M5s and certain M4s, even when armed only with IREs (Beta's are advised). To best make use of this fighter variant, one must be patient, whittling down the enemy ship - particularly M4s - with repeated high-speed passes. Due to the limited power reserves however the player must be aware that taking down more than one M4 requires a middling recharge period if you've been landing all shots on target. Regardless, with a 525m/s top speed, the Raider can outrun all M4s, allowing you to pick off large groups with a bit of luck and plenty of patience.
Suitably upgraded, this is an excellent ship for the player intent on making a living from capturing enemy ships.
The pirates have no shipyards and thus their ships must be capped to fly one. The Harrier is no exception.
The Raider and the Vanguard variants make for good ships during early runs in the game. IS and OOS, however, combat should be avoided because the Harrier doesn't have the stamina to last long in a fight.
|Ships by Class|
|Capital||M1 • M2 / M2+ • M7 / M7M / M7C|
|Escort||M6 / M6+ • M8|
|Fighter||M3 / M3+ • M4 / M4+ • M5|
|Transport||TL • TS / TS+ • TP • TM|
|Argon||Arrow • Discoverer (Hauler) (Raider) (Vanguard) (Advanced) • Starburst|
|Boron||Octopus (Raider) (Sentinel) (Vanguard)|
|Paranid||Pegasus (Raider) (Sentinel) (Vanguard)|
|Pirate||Pirate Harrier (Hauler) (Raider) (Vanguard) • Pirate Kestrel|
|Split||Jaguar (Hauler) (Raider) (Vanguard) (Enhanced)|
|Teladi||Harrier (Hauler) (Sentinel) (Vanguard) • Kestrel (Advanced)|
|Terran||Rapier • #deca.fade|
|Yaki||Fujin (Raider) (Sentinel)|
|Core Sectors||No sector known with Core security|
|Border Sectors||Acquisition Repository | Bala Gi's Joy | Brennan's Triumph | Danna's Chance | Desecrated Skies | Farnham's Legend | Gaian Star | Gunne's Crusade | Hatikvah's Faith | LooManckStrat's Legacy | Maelstrom | Mi Ton's Refuge | Moo-Kye's Revenge | Nopileos' Memorial | Olmancketslat's Treaty | Spaceweed Grove | Split Fire | Unknown Sector (10,16) | Veil of Delusion | Vestibule of Creation | Void of Opportunity|
|Capital Ships||M1: None | M2: Brigantine | M2+: None | M7: Carrack | M7C: None | M7M: None|
|Fighters||M3: Blastclaw | M3+: None | M4: None | M4+: None | M5: Harrier|
|Escort Ships||M6: None | M6+: None | M8: None|
|Transports||TL: None | TM: Caravel | TP: None | TS: None | TS+: None|