Wraith Missile

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Wraith Missile Torpedo
Yield x Warheads125,000 x 8
Speed175 m/s
Range51 km
Cooldown6,000 ms
Target AcquisitionTargetted
GuidanceHeat Seeking
Area of Effect m
Ware Wraith Missile
Cargo ClassL
Min. Price (Cr)30,323
Ave. Price (Cr)33,692
Max. Price (Cr)37,061


The Wraith is a Terran heavy munition. Being both obscenely potent and a swarm weapon it is devastatingly effective against capital ships, if a little slow. It behaves similarly to the Poltergeist, although it has a completely different role. It's a severe threat to anything with similar or lesser speed to it, as it has a very long range and very high damage.

Encyclopedia Entry[edit]

Wraith is a multiple-warhead heat-seeking missile armed with a proximity fuse. It is used by USC medium and larger ships against capital ships.


The Wraith contains 8 warheads doing 125k damage each. It takes only a few to destroy even the most heavily shielded capital ships, and although the swarm will take a while to reach its target and individual warheads are easy to shoot down, the sheer number will win the day in a nuclear inferno, especially considering their cargo requirement of only 1.

The biggest difficulty in using Wraiths is the abysmal turning circle; great care must be exercised in picking a launch vector in order to land the Wraiths on target. Or wait 100 seconds for the warheads that missed to turn around.

While called a missile, the Wraith is classed as a Torpedo. To put it in layman's terms, the Wraith is essentially a heat-seeking, swarm equivalent of the Firestorm Torpedo, only with slightly worse range, marginally better speed, and the fact that it's Terran designed.

Interestingly, the Wraith can be launched from the Paranid Hyperion Vanguard, furthering its versatility. It is the only ship capable launching the Wraith while matching its top speed, so many volleys can be added on top of the other if the target is far enough. This technique completely overwhelms any defenses.

Key Commonwealth (damage in k) | Terran (damage in k) | Kha'ak (damage in k) | Not Purchasable (damage in k)
Standard Missiles Dragonfly Missile (5k) | Wasp Missile (8x1k) | Poltergeist Missile (8x1.5k) | Silkworm Missile (19k) | Cyclone Missile (23k) | Tempest Missile (60k) | Thunderbolt Missile (75k) | Hornet Missile (200k) | Typhoon Missile (8x30k) | Spectre Missile (260k) | Firestorm Torpedo (1,000k) | Wraith Missile (8x125k)
M7M & M8 Missiles Flail Barrage Missile (8x5k) | Ghoul Missile (8x6.5k) | Hammer Heavy Torpedo (300k) | Shadow Missile (755k TC / AP: 560k) | Tomahawk Heavy Missile (625k) | Phantom Missile (650k) |
Non-Purchasable Missiles Rapier Missile (1k) | Sting (4k) | Firelance Missile (4.5k) | Disruptor Missile (6k) | Needle (7.45k) | Thorn (15k) | Wildfire Missile (15k) | Windstalker Missile (30k) | Banshee Missile (74k) | Remote Guided Warhead (100k) | Beluga Missile (100k) | Hammerhead Missile (1,200k)
Other Missiles Boarding pods (0.005k) | Mosquito Missile (0.2k) | Firefly Missile (1.5k) | Hurricane Missile (6k)