Kraken

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Boron Kraken
ClassM7M Missile Frigate
Buy: @51,019,915 Cr
Speed (Min-Max)49.4 - 83.9 m/s
Acceleration (Min-Max)7 - 12 m/s2
Steering (Min-Max)0.5 - 0.8 RPM
Hull Strength1,260,000
Max. Shield (Total)3 x 1 GJ (3,000 MJ)
Shield Reactor14,200 MW
Cargo Class (Min-Max)7,500 - 8,500 @ XL
Laser Capacitor50,500 MJ
Laser Recharge1,262 MW
Left Missile Turret: 4 Launch Tubes
Right Missile Turret: 4 Launch Tubes
Up Missile Turret: 4 Launch Tubes
Down Missile Turret: 4 Launch Tubes

Overview[edit]

The Boron M7M is one of the two favourites in its class, along with the Split Cobra due to its good speed and huge cargobay which extend its endurance on the battlefield, while retaining some mobility (unlike the Teladi Gannet which is slower than most destroyers and turns like a brick).

All Missile Frigates are considered very overpowered due to their armament: long range anti-capital torpedoes which can be fired in barrages of 8 at a time, and fast swarming anti fighter missiles. In conjunction with a TL resupply craft with spare missiles, an M7M can clear a sector and the Kraken is no exception, although it can go for longer than most without restocking. Its shield generator is on par with those of destroyers, despite its low shielding of only 3 GJ.

The major drawback of the Kraken is that while it has more capacity to fit in missiles than other M7Ms save for the Teladi Gannet, it does so at the cost of having absolutely no turret coverage. Thus, the Kraken must at least have Flail Barrage Missiles in balanced conjunction with the Hammer Heavy Torpedo to prevent being harassed by enemy fighters.

Background[edit]

The Kraken is nearly as large as an Argon Titan; this larger than average missile frigate gives the Royal Boron Navy an excellent heavy strike capability.

Physical Characteristics[edit]

Combat[edit]

The Kraken fights from across the sector; like all M7Ms it has relatively weak shielding and won't last too long if an enemy capital ship gets close to it. To complicate matters, the Kraken does not have any turret coverage whatsoever, meaning it needs to keep a hefty supply of Flail Barrage Missiles to defend it from fighters and/or missiles. However, getting close to any M7M is a difficult proposition for any ship.

Equipment[edit]

Missiles

Availability[edit]

Suggested Roles[edit]

The Kraken excels as a long range launch platform, but can also be used as a boarding ship due to its compatibility with Boarding pods.

See Also[edit]


Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M7M Ships
Argon  Minotaur
ATF  Skirnir
Boron  Kraken
Goner  none
Kha'ak  none
OTAS  AquiloSirokos
Paranid  Ares
Pirate  none
Split  Cobra
Teladi  Gannet
Terran  none
Xenon  none
Yaki  Senshi
Boron Navigation
Core Sectors Depths of Silence | Great Reef | Kingdom End | Lucky Planets | Menelaus' Frontier | Queen's Harbour | Queen's Retribution | Queen's Space | Reservoir of Tranquillity | Rolk's Drift | Rolk's Legacy
Border Sectors Atreus' Clouds | Barren Shores | Bluish Snout | Dark Waters | Faded Dreams | Great Trench | Hila's Joy | Hollow Infinity | Light Water | Mists of Elysium | Menelaus' Oasis | Menelaus' Paradise | Ocean of Fantasy | Rolk's Fate | Shining Currents | Shore of Infinity | Unknown Sector (18,16)
Capital Ships M1: Shark | M2: Ray | M2+: Megalodon | M7: Thresher | M7C: Guppy | M7M: Kraken
Fighters M3: Barracuda | M3+: Skate | M4: Mako | M4+: Pike | M5: Octopus
Escort Ships M6: Hydra | M6+: Heavy Hydra | M8: Marlin
Transports TL: Orca | TM: Pleco | TP: Angel, Manta | TS: Dolphin | TS+: Sturgeon
Shipyards Depths Of Silence | Great Reef | Kingdom End | Lucky Planets | Ocean of Fantasy | Queen's Retribution
Racial Wares BoFu | BoGas | Plankton | Stott Spices