Thresher

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Boron Thresher
ClassM7 Frigate
Buy:Queen's Protectorate @38,206,712 Cr
Speed (Min-Max)65.4 - 111.2 m/s
Acceleration (Min-Max)6.0 - 11.0 m/s2
Steering (Min-Max)2.0 - 3.5 RPM
Hull Strength540,000
Max. Shield (Total)3 x 1 GJ (3,000 MJ)
Shield Reactor5,900 MW
Cargo Class (Min-Max)2,500 - 4,750 @ XL
Laser Capacitor50,500 MJ
Laser Recharge1,262 MW
                                                                                                         Main x 10
                                                                                                         Rear x 4
                                                                                                         Right x 2
                                                                                                         Left x 2
                                                                                                         Top x 2
                                                                                                         Bottom x 1

Overview[edit]

The only Commonwealth M7 class capable of firing the heavy capital-class Photon Pulse Cannon, and the only to do so from its main guns (Compare the Xenon Q, which can fire PPCs from its side batteries). With this weapon, the Thresher can utterly annihilate all but the toughest targets in one massive attack, but thanks to low shielding and its Frigate-level laser generator, it cannot keep up its offense for long.

Background[edit]

The reality of existing threats urged the Boron Navy to consider a more robust approach. The Thresher heavy frigate is the result - currently one of the most potent warships available.

Physical Characteristics[edit]

The Thresher has a huge frame, by far the largest among M7 and larger than some M2. Its appearance is reminiscent of a stingray, with backswept wings connected to its spine at an almost ninety degree angle, with three "tails" extending out from the rear of the ship. The ship has long stripes of lighting along its hull.

Combat[edit]

The Thresher is at the greatest advantage when used at medium to long range, where it will have the time and space to recharge its batteries and avoid enemy fire. All around turret coverage grants the ship a decent ability to fend off fighters, but the ship's laser generator, weak for its class, cannot sustain support drawn-out engagements. The Thresher works best when used as a raider - an immediate and overwhelming frontal attack, followed by a retreat before survivors can retaliate; installing a Turbo Booster is recommended for this tactic. An effective method for destroying capital ships is to slow the Thresher to a standstill about 8-9km away from the target, letting the target approach, and at about 7.5km distance, flying in reverse while launching a volley of PPC shots. The target will move into range of the PPC by the time the shots reach it, without it being able to return fire. Note that charging up the PPC is less energy-efficient than firing multiple uncharged shots, and damage output of the Thresher is limited by the laser capacitor and generator. When firing uncharged shots, the Thresher can destroy a Q in a single approach.

Its major disadvantage is the gargantuan size for its class. This makes it very easy to hit, and the Thresher won't last long under capital weapons fire - another reason to operate from the edge of the PPC range where possible.

It is a good support platform in fleet fights, as it can contribute to destroying enemy capital ships, while its good firepower and defense as an M7 allow it to perform well against smaller ships and also serve in an anti corvette and fighter defense role.

Equipment[edit]

The Thresher is unique among M7s in that it can mount the Photon Pulse Cannon in its main battery.

Missiles


Availability[edit]

Availability
Variant Depths of Silence Great Reef Kingdom End Lucky Planets Ocean of Fantasy Queen's Retribution
Thresher x x x x x x

Suggested Roles[edit]

The Thresher functions well as an OOS patrol or sector defense ship in sectors frequented by Pirate patrols. It should not be used in sectors frequented by the Xenon Q, as the Thresher will likely be obliterated in one OOS combat round.

If flown by the player, the Thresher is an excellent raider, able to launch a massive PPC first attack and wipe out a target before they can retaliate.

See Also[edit]


Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M7 Ships
Argon  CerberusGriffon
ATF  Aegir
Boron  Thresher
Goner  none
Kha'ak  none
OTAS  Astraeus Hauler
Paranid  AgamemnonDeimos
Pirate  Carrack
Split  PantherTiger
Teladi  Shrike
Terran  Yokohama
Xenon  Q
Yaki  Akurei
Boron Navigation
Core Sectors Depths of Silence | Great Reef | Kingdom End | Lucky Planets | Menelaus' Frontier | Queen's Harbour | Queen's Retribution | Queen's Space | Reservoir of Tranquillity | Rolk's Drift | Rolk's Legacy
Border Sectors Atreus' Clouds | Barren Shores | Bluish Snout | Dark Waters | Faded Dreams | Great Trench | Hila's Joy | Hollow Infinity | Light Water | Mists of Elysium | Menelaus' Oasis | Menelaus' Paradise | Ocean of Fantasy | Rolk's Fate | Shining Currents | Shore of Infinity | Unknown Sector (18,16)
Capital Ships M1: Shark | M2: Ray | M2+: Megalodon | M7: Thresher | M7C: Guppy | M7M: Kraken
Fighters M3: Barracuda | M3+: Skate | M4: Mako | M4+: Pike | M5: Octopus
Escort Ships M6: Hydra | M6+: Heavy Hydra | M8: Marlin
Transports TL: Orca | TM: Pleco | TP: Angel, Manta | TS: Dolphin | TS+: Sturgeon
Shipyards Depths Of Silence | Great Reef | Kingdom End | Lucky Planets | Ocean of Fantasy | Queen's Retribution
Racial Wares BoFu | BoGas | Plankton | Stott Spices