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Pirate Carrack
ClassM7 Frigate
Speed (Min-Max)59 - 106.2 m/s
Acceleration (Min-Max)6 - 11 m/s2
Steering (Min-Max)2.2 - 4.0 RPM
Hull Strength112,500
Max. Shield (Total)2 x 1 GJ (2,000 MJ)
Shield Reactor4,400 MW
Cargo Class (Min-Max)2,500 - 3,325 @ XL
Laser Capacitor63,000 MJ
Laser Recharge1,575 MW
                                                                                                         Main x 6
                                                                                                         Rear x 2
                                                                                                         Right x 4
                                                                                                         Left x 4
                                                                                                         Bottom x 2


A Pirate frigate with unique qualities making it tricky but rewarding to fly. It is capture only, but a useful addition to any fleet with good versatility. Its greatest asset is the huge weapon compatibility range.

Encyclopedia Entry[edit]

Recent good relations and cooperation between pirate factions led to the construction of the rare Carrack light frigate. In typical pirate fashion it was built using mainly old or stolen ship parts.


Developed as the Pirate response to Commonwealth frigate models, the Carrack was thrown together from whatever shipbuilding materials the Pirates could get their claws on, though with particular emphasis on weapon compatibility and power. Due to its somewhat strange characteristics it requires a non-mainstream tactical style to be effective.

Physical Characteristics[edit]


A tricky but fun and rewarding craft to fly, the Carrack's wisest use is in player hands. If given a sizable escort it has some limited use as a patrol ship, but don't expect it to stand up to anything bigger than a Xenon Q.

With a pathetic 2GJ of shielding, the Carrack is at first glance a useless ship. However, it actually possess versatile characteristics. With an unusually powerful broadside and compatibility with weaponry such as the capital-killing Incendiary Bomb Launcher, the fighter-killing Flak Artillery Array and Cluster Flak Array and even the niche-use Ion Disruptor its good turret coverage allows it to concentrate entirely on attack avoidance, which as a direct result of its poor shielding is definitely the most important priority this ship has. Its main defensive asset is its small size. In particular, it has a very narrow forward profile. This, coupled with decent manouverability, means the Carrack can leave even the most heated battle without a scratch when piloted by a crafty captain. Despite this, only confident or suicidal pilots will directly attack a Destroyer alone, since even a glancing PPC shot will hurt, and a few volleys will kill. The Carrack is best in player hands for this reason.

If you are fighting against this ship, it is always worth it to check its loadout with a freight scanner: the side turrets' versatile weapon choice can mean fighter or corvette pilots expecting the easy-to-dodge IBL can be smashed in the face by the near-undodgable FAA or CFA, and frigate pilots can be surprised by the opposite, though this is less of a worry. Its wide coverage and maneuverability lends itself to few blind spots, but its weak shielding means the best way to deal with it is to hit it hard and fast.




The Carrack is not available at shipyards, so must be boarded.

Suggested Roles[edit]

Its most common role is as a boarding assistance craft due to its ability to fire six Ion Disruptors continuously in order to strip a foe of dangerous equipment, though this is less common than using an Argon Cerberus, which has eight forward slots versus six, more shielding, and a fighter bay. Other roles are as a patrol craft if escorted, or as a personal 'fun' ship, due to its highly unique flying style. Should not ever, given the circumstances, be used as a strike craft towards capital ships, as its poor shielding can quickly lead to its demise, unless you carry certain powerful missiles such as the Typhoon or Firestorm.

See Also[edit]

Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M7 Ships
Argon  CerberusGriffon
ATF  Aegir
Boron  Thresher
Goner  none
Kha'ak  none
OTAS  Astraeus Hauler
Paranid  AgamemnonDeimos
Pirate  Carrack
Split  PantherTiger
Teladi  Shrike
Terran  Yokohama
Xenon  Q
Yaki  Akurei
Pirate Navigation
Core Sectors No sector known with Core security
Border Sectors Acquisition Repository | Bala Gi's Joy | Brennan's Triumph | Danna's Chance | Desecrated Skies | Farnham's Legend | Gaian Star | Gunne's Crusade | Hatikvah's Faith | LooManckStrat's Legacy | Maelstrom | Mi Ton's Refuge | Moo-Kye's Revenge | Nopileos' Memorial | Olmancketslat's Treaty | Spaceweed Grove | Split Fire | Unknown Sector (10,16) | Veil of Delusion | Vestibule of Creation | Void of Opportunity
Capital Ships M1: None | M2: Brigantine | M2+: None | M7: Carrack | M7C: None | M7M: None
Fighters M3: Blastclaw | M3+: None | M4: None | M4+: None | M5: Harrier
Escort Ships M6: None | M6+: None | M8: None
Transports TL: None | TM: Caravel | TP: None | TS: None | TS+: None
Racial Wares Slaves