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Split Cobra
ClassM7M Missile Frigate
Buy: @50,774,081 Cr
Speed (Min-Max)57.6 - 97.9 m/s
Acceleration (Min-Max)9 - 16 m/s2
Steering (Min-Max)0.5 - 0.8 RPM
Hull Strength280,000 / 1,120,000 (AP)
Max. Shield (Total)3 x 1 GJ (3,000 MJ)
Shield Reactor14,400 MW
Cargo Class (Min-Max)3,450 - 7,000 @ XL
Laser Capacitor50,500 MJ
Laser Recharge1,262 MW
Front Missile Turret: 8 Launch Tubes
Front Missile Turret: 8 Launch Tubes
                                                                                                         Back x 2


One of the most popular M7M craft, the Cobra is fast, powerful and sleek, a perfect strike craft for supporting or initiating attacks with its devastating missile barrages. With a smaller cargo bay than its fellow missile frigates, the Cobra's endurance is compromised, but mobility and versatility tend to be favoured over staying ability in this class of ship. With 3GJ of shielding it is unable to withstand determined anti capital fire and cannot ignore fighters for a prolonged time, but with retargeting swarms of the frighteningly effective Flail Barrage Missile, its fighter problems tend to evaporate.


The Cobra missile frigate is an awe-inspiring and potent warship, giving an outstanding heavy strike capability to any fleet.

Physical Characteristics[edit]

Very small, very sleek. The Cobra appears to be armoured with Dragon hulls, and is an intimidating craft with the Split's trademark dusty red-coloured plating, though of a lighter default shade than other Split ships.


Not to be used in close combat, the Cobra is of great effect when handled correctly - as with all of its class, a well-stocked Cobra can devastate an entire sector without ever being touched due to its range. It is vulnerable to large fighter swarms and missile counterattacks, and its missile stocks should always be watched - no missiles make it largely defenceless. Being the fastest of its class able to use Flail Barrage Missiles, it is also able to outrun many of its capital targets, which not only increases its survivability, but also its general usefulness for boarding operations.

The addition of a twin turret in the rear means that it does retain some native ability to swat fighters and incoming missiles.



Built-In Equipment

  • Fight Command Software Mk1
  • Fight Command Software Mk2


Suggested Roles[edit]

  • Fire Support
  • Boarding Ship

See Also[edit]

Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M7M Ships
Argon  Minotaur
ATF  Skirnir
Boron  Kraken
Goner  none
Kha'ak  none
OTAS  AquiloSirokos
Paranid  Ares
Pirate  none
Split  Cobra
Teladi  Gannet
Terran  none
Xenon  none
Yaki  Senshi

Split Navigation
Core Sectors Family Njy | Family Pride | Family Rhonkar | Family Rhy | Family Tkr | Family Zein | Njy's Deception | Patriarch's Conclusion | Rhonkar's Might | Rhy's Crusade | Thuruk's Pride
Border Sectors Cho's Defeat | Contorted Dominion | Family Ryk | Family Whi | Family Zyarth | Ghinn's Escape | Patriarch's Keep | Patriarch's Retreat | Rhonkar's Clouds | Rhonkar's Fire | Rhonkar's Trial | Rhy's Desire | Tharka's Sun | The Shallows | Thuruk's Beard | Thyn's Abyss | Thyn's Excavation | Tkr's Deprivation | Wretched Skies | Zyarth's Dominion | Zyarth's Stand
Capital Ships M1: Raptor | M2: Python | M2+: Pteranodon | M7: Tiger, Panther | M7C: None | M7M: Cobra
Fighters M3: Mamba | M3+: Chimera | M4: Scorpion | M4+: Asp | M5: Jaguar
Escort Ships M6: Dragon | M6+: Heavy Dragon | M8: Viper
Transports TL: Elephant | TM: Boa | TP: Iguana, Ocelot | TS: Caiman | TS+: Drake
Shipyards Cho's Defeat | Family Njy | Family Pride | Family Rhy | Family Tkr | Patriarch's Conclusion | Rhonkar's Might | Rhonkar's Trial | Zyarth's Dominion | Zyarth's Stand (AP only)
Racial Wares Rastar Oil | Chelts Meat | Scruffin Fruits | Spaceflies | Massom Powder