Vidar

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ATF Vidar
ClassM6 Corvette
Buy: @8,867,546 Cr
Speed (Min-Max)64 - 128 m/s
Acceleration (Min-Max)6 - 12 m/s2
Steering (Min-Max)4.4 - 8.8 RPM
Hull Strength65,600 / 262,400 (AP)
Max. Shield (Total)5 x 200 MJ (1,000 MJ)
Shield Reactor3,800 MW
Cargo Class (Min-Max)700 - 950 @ L
Laser Capacitor19,000 MJ
Laser Recharge570 / 2,000 (AP) MW
                                                                                                         Main x 10
                                                                                                         Up x 2
                                                                                                         Down x 2

Overview[edit]

The ATF Vidar is a strong candidate for the role of 'Best combat M6' due to its massive forward firepower. Its damage output is nearly unrivalled and its great agility allows it to bring its weaponry to bear with frightening speed and accuracy. Its shielding is on par with that of Heavy M6s, at 1GJ. However, its power comes at a cost: its range is heavily compromised if a full rack of M/AMLs is used due to slightly cramped cargo bay leaving little room for all of ammo, jump energy and missiles.

Background[edit]

The Vidar is an older ATF corvette, precursor of the Vali. It has been retired in favour of its generally more potent successor and will rarely be seen in active service.

Physical Characteristics[edit]

The Vidar looks Corvette-like, unlike the heavier Vali. A compact profile means it takes very few hits, and its reasonable turret coverage means it has good missile defences.

Combat[edit]

Utterly lethal in any combat role, under AI control the Vidar makes for a powerful patrol, but as a player ship it shreds anything up to and including destroyers with its massively powerful weaponry (potentially in the form of 10 Matter/Anti-Matter Launchers plus one of two dual turrets normally equipped with EMPCs) and great agility. Even large Xenon fleets can be bested with careful flying and a handy obstacle to hide behind. Tough shields leave a good margin for error, and its weaponry absolutely maims opposing ships of the same class and chews up anything larger. The only combat roles it doesn't excel at are support ones and missile lobbing.

Even with 14 EMPCs, a player-controlled Vidar is powerful enough to take on several other Corvettes at once by itself, and some weaker Frigates. However, the noticeably shorter range on the EMPC relative the MAML means that the Vidar is exposed to more enemy fire, which can be dangerous when entering and leaving combat; the increased energy cost means that the Vidar can only sustain fire for about 34 seconds; and lower damage means that the Vidar is not nearly so dangerous. Together, they mean that most Frigates are able to deal substantial damage to a Vidar with EMPCs, and if escorted by more than one Corvette, even the weakest Frigates are likely to threaten the Vidar. The only advantage of EMPCs over MAMLs is the increased cargo bay: 10 EMPCs take up 160 less space, plus have no need for ammo, allowing the Vidar to extend its combat endurance.

Equipment[edit]

Availability[edit]

In X3TC the Vidar is extremely rare, only witnessed twice in the game, both times during the main Terran plotline. The first time is when it is used for the player's boarding practice, though it is given to you whether you attempt to board it or not.

In X3AP Vidar can be bought from Terran Shipyards and seen in racial attack fleets.

Suggested Roles[edit]

Blowing stuff up. Particularly corvettes and even lightly shielded frigates when not under player control. Under player control, the Vidar can destroy any opponent.

See Also[edit]


Ships by Class
Capital  M1M2 / M2+M7 / M7M / M7C
Escort  M6 / M6+M8
Fighter  M3 / M3+M4 / M4+M5
Transport  TLTS / TS+TPTM
M6 Ships
Argon  Centaur
ATF  Vidar
Boron  Hydra
Goner  Truelight Seeker
Kha'ak  Kha'ak Corvette
OTAS  none
Paranid  Nemesis
Pirate  CentaurOsprey
Split  Dragon
Teladi  Osprey
Terran  KatanaSpringblossom
Xenon  P
Yaki  none
ATF Navigation
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Border Sectors

Aldrin | Aldrin 2 | Heretic's End | Terran Unknown Sector 1 (Megnir) | Terran Unknown Sector 2 (Althes) | Terran Unknown Sector 3 (Segaris) | Unknown Sector (7,4) | Unknown Sector (8,4) | Unknown Sector (8,5) | Unknown Sector (7,5)

Capital Ships M1: Odin, Woden | M2: Tyr | M2+: Valhalla | M7: Aegir | M7C: None | M7M: Skirnir
Fighters M3: Thor | M3+: Fenrir | M4: Mjolnir | M4+: None | M5: Valkyrie
Escort Ships M6: Vidar | M6+: Vali | M8: None
Transports TL: None | TM: None | TP: None | TS: None | TS+: None
Shipyards Mars | Megnir (Terran Unknown Sector 1) | The Moon | Saturn
Racial Wares Carbo Cake | C-Ration | Hull Plating | Ice | Protein Paste | Terran EMP Rifles | Terran MRE | Vita Kai | Water|}